With the Graphic Objects Application Tree view you can browse the allocated objects quickly by their render context and type. The Graphic Memory Analysis viewer displays information about graphic memory leaks and graphic memory allocated objects. The object properties and parameters will appear in the properties view.
The Textures and Buffers viewer allows you to view all render contexts textures, static buffers and pbuffers (pixel buffers) objects.Įach object can be viewed both as an image in the image view and as a spreadsheet containing the object raw data in the data view. For example: CPU/GPU idle, graphic memory consumption, vertex and fragment processors utilizations, number of function calls per frame, frame per second, etc. These counters include: gDEBugger, operating system, and vendor specific graphic boards (currently NVIDIA, ATI/AMD, S3 Graphics and 3DLabs). The Performance Dashboard view displays performance counters values as continuously changing vertical performance bars. The Performance Graph view contains counters graphs of: gDEBugger, operating system, and vendor specific graphic boards (currently NVIDIA, ATI/AMD, S3 Graphics and 3DLabs). For a specific debugging or profiling task, you can customize the application to show only the necessary views and toolbars.
The gDEBugger main window contains toolbars and views. GDEBugger GL screen shots Main Frame window